An extended duration may be better, but I am about something else. The first bullet's extent of the duration is a problem for the point that it kind of undermines the whole point system. The druid receives another feature at this level due to the fact that this is strictly flavor and that isn't encouraged at such high tiers. Preserved Essence - This is fitting, and while it isn't unique I do like it for the class. This may be too strong for such a mid-tier level, we will come back to this.įirm Presence - Charisma is a pretty obscure save, but I wouldn't necessarily call this underpowered. You should specify if they can end it, if the omnishifter ends it, if they are restricted by all the same things, etc. Pseudo Metamorphosis - This is super strong and incredibly awesome. Maybe use this level to look at innate spellcasting?įocused Body - You were already immune to Polymorph since you gained the shapeshifter archetype, if you wanted to hold that until now then you move the subtype gaining to this feature. 11th is the second power tier, you are competing with a lot and this needs to go elsewhere. See mastermind rogue's Insightful Manipulator feature.įlesh Warper - I like this one and it is balanced just fine, however it is at very much the wrong level. The second ability needs a few adjustments, I think it should be made relative to your own. Unless you are facing a massive number of incredibly weak enemies you can one-shot this hands out free advantage every turn and the saving throw advantage is an issue as well. This needs flavor to justify it, and you really don't want to bleed over too much.Įstablishing Point - This class has little to no bonus action options while transformed, making the predict ability the biggest problem in the document. If you have another good idea do not be afraid to replace this before most others.Īwakened Tongue - You step on the Monk's toes again here. It is always better to be unique but as they come this is a small issue. Wherever the actual feature goes if this is telepathy it should be given more detail, and if it isn't it should also be clarified.Īrcane Mutation - This is straight out of another class, which can be dangerous. What would be your opinion on allowing innate spellcasting in a limited fashion? If not here somewhere else possibly. Bringing the multiattack into it's own feature can go far in this spot but consider adding something else. This can definitely be shifted somewhere else and work, but you need something strong here. This is definitely not on par with any of those. You need to compete with extra attack, third level spells, uncanny dodge, and other powerful abilities from all across the board. Universal Communicator - Level 5 is the first tier increase in player power. Perhaps move empowering forms to its own feature, and use the opportunity for the suggested adjustment I made above. The ranger is not a good benchmark for this type of thing and I would recommend taking a brief look at reorganization. Guaranteed hits are too easy to get as it is.Ĭreature Familiarity - This feature is fine but such an early ribbon may discourage low levels a bit. The attack bonus is the issue, and I would limit this to your proficiency bonus. ![]() ![]() Check on grammar and spelling in empowering forms, and I also think that a cap is very much required on this. Bonus action shifting is something that I think needs to be addressed differently but I will get there in a minute. Omnishift - You cite legendary actions/resistances twice here, the second mention is not needed. Your Research Journal - Allowing omnishifters to copy down creatures from secondhand sources seems weird to me, it doesn't specify how much information you need but even if you did it both feels too easy and unfitting for the class. Quick Build - You give Orc as a form which should probably be amended given the playable races as forms footnote at the end, just as a quick adjustment.Ĭlass Features - The spacing here looks a little off, and removing it also allows you to fix the proficiency jumping the column. To Become is to Understand - There are a few grammar issues here, maybe give it a once over but the flavor holds up.Ĭreating an Omnishifter - This works, but elements of it should have maybe been referenced on the first page. ![]() Even if you don't restrict the character to a single means of accessing these talents you should at least present options to base features around. I've seen this in previous versions and liked it, looks like I am early this time so I'll jump in.Įxpert Skinchanger - The flavor on the first page does not include anything to justify the means by which this shift is taken on.
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