You can organize your mod as you want, but if you are in doubt I recommend using this folder structure for a start. Now that we are in the mod folder, lets create some more folders that will help us better organize our files as we go. Simply put, everything you want to include in your mod needs to be inside this folder. You can think of this folder, "Laumania_TutorialMod_01" in this sample, as the mod itself. ![]() It is not a requirement, but the more structure you have on your things, the easier it is to find and navigate as the project grows. Make sure to put the mod in "Assets/Mods" as shown. Now give the mod an good descriptive and unique name, it's always an good idea to prefix it with your nickname like I have done here. Lets first create an "Mods" folder where we can have all our mods in. You can even have different things in a single mod. This is the point where things start to get interesting.Īs mentioned previously, it is important to remember that you can build multiple, completely different, mods from this single Unity project you just setup. You are now ready to start creating your first mod. If you see errors, try and read them and see if you can solve them, else reach out in the Mod Creation channels on my Discord. You should see something like this, with no errors. To verify that your project is working and building, press the "Play" button in the top. Once it's done installing you might see a few errors in the console. You can get git from here, install that and restart your computer: If you get an error saying something with "Git" when you try to add the Mod Tools, its because you don't have Git installed on your computer. Go to the Package Manager, click the little + button and select that you want to add an git package. Now we need to install the actual Fireworks Mania Mod Tools. The name of the Unity project have no impact on actual mod(s) name(s).Īt this point you should now have an empty Unity project that should look something like this: These are just suggestions and you should name the Unity project something that make sense to you and how you structure things. This means that you might want to name the Unity project something more generic like, "YourNickNameFireworksManiaMods", "" or simply "FireworksMania.Mods". One important thing to know when naming your project is that you can have multiple mods within a single Unity project. This is (initially) exactly as you would do if you were going to create your own game, however, when building mods there are a few things that are different, which we will get to a bit later. ![]() This should make Unity Hub download this version.įireworks Mania mods are build from inside Unity and you therefore need a empty 3D Unity project. To install that specific version, go to the Unity Archive and click the green "Unity Hub" button on that version. You find the current target Unity version in the Change log. When you have the Unity Hub installed, it's easy to install the specific version you want and you can have multiple versions installed at the same time. To avoid unintended behavior and issues you always need the specific version of Unity that the Mod Tools are build with. When Unity Hub is installed on your machine, you are ready to install "Unity" (also called "Unity Editor"). Go and get the Unity Hub (not the Beta version!) It is very important to note that you do NOT need to be able to code to build a mod - it can all be done via the Unity editor.Ĭoders, fear not either, you can do custom scripting (with some security limitations of cause). Keep in mind that there are tons of good tutorials out there for basic Unity and Blender, so go check out what YouTube have to offer, the two recommendation are just one place to start. If you want to get started I recommend Imphenzia's "Learn Low Poly Modeling in Blender" if you are all new to Blender.Basic 3D modeling skills ( Blender is the tool I use, but there are others.If you want to get started I recommend Imphenzia's "LEARN UNITY - The Most BASIC TUTORIAL I'll Ever Make".To be able to build mods for Fireworks Mania there are a few prerequisites, at least it will be pretty hard to do if you don't know anything about the below. Mod Support | Fireworks Mania Prerequisites I have created a playlist with various videos about creating mods for Fireworks Mania: ![]() This is the place to start when creating mods for Fireworks Mania.
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